Felbin.I honestly did not know what to
make of this game when Harv was talking about it, but I have to admit, I
like it. A lot. Maybe it's the players and their fantastic characters, or maybe
it's the fact that I really didn't expect the game (post-apocalyptic) to
be filled with undead, mutants and other sundry surprises.
But I suspect the real draw (or at least a huge part of it) is the
delicious sense of release there is in playing a BAD GUY. Yes, that's
right; a BAD MUTHA. Okay, Harv does a fantastic job of running the game
- how he keeps all the individual threads going (and there are a LOT of
them) and the wheels-within-wheels spinning in the right direction, I
don't know...
But down to the game setting: Felbin, the stage for The Hunting (it
was originally a PBM game, way back in the '80s. Its influences have
been drawn from popular culture, post-apocalyptic genre movies and
literature, the hallowed pages of 2000AD (particularly the Judge Dredd,
Strontium Dog and Rogue Trooper strips), as well as probably a fair
number of Westerns and other sources far too numerous to mention.
Here's how I was introduced to Felbin:
Ganza-Land is a large continent
on the planet Felbin. It is ruled by a King, has a government and the
country is largely a barren wasteland. It is comparable to the American
“Wild West” during the settlement days. Technologically the people of
Ganza-Land are slightly further advanced than us, possessing better
medicines and weaponry, although the dispersal of the people means not
everyone benefits. Communities tend to be large, strong and along major
trade routes.
The plains stretch for many hundreds (and in some cases thousands) of
miles and are home to unusual creatures, tribes of mutants and bands of
outcasts and renegades. Going out alone and unarmed would be tantamount
to suicide, unless you really know what you are doing.
To the south across the straits is the southern continent the Plantanant
Union, lifelong enemies of Ganza-Land. The Union is of a roughly equal
size and has pretty much the same geographical features but their
technology seems to be slightly more advanced, especially militarily.
So, in essence, day to day life in Ganza-Land seems to be largely about
survival, about getting through the day. Violence is a natural
occurrence, sometimes retaliation the only way to get by. The land is
populated by those who make killing their business, everyone else making
it theirs to get away from it.
The land has been ravaged by nuclear war, the last great war was over 25
years ago. This has of course had its effect upon the land and the
people. Mutations are common and those who have been massively affected
by it seem to band together, hence the large mutie tribes. Generally
people accept mutations as just something that happens to everyone and
get on with it, but of course everyone is different. The way in which
the people (and animals) are affected by radiation varies from the minor
(maybe a very small disfigurement, slight skin pigmentation or sensory
defect) to the major (extra limbs, increased senses, a tail, wings, you
name it). Some even undergo whole body transformations, and it is not
unheard of for the dead to get back up again.
Religion is a major part of everyday life. No-one can tell you when it
started although every zealot obviously claims his God came first. What
must have happened is the fanatics preyed on those who were weak from
constant war and oppression, giving them something else to believe in.
The primary religion of the continent appears to be God, perhaps much
the same as our own. Pagan faiths have sprung up over the years however
and seem to dominate the press. Their worshippers are blamed for
everything, it seems, from failed crops to civil unrest.
Everyone knows, or at least suspects, unlife and the supernatural exist.
It’s hard to live in this world without coming across it or seeing it on
the news at some point. Most famously a government minister turned into
a frothing vampiric creature at a parliamentary council meeting and
ripped apart several others before being slain. They’ve appeared at
funerals, chat shows, you name it. There’s even a special governmental
paramilitary unit, the Unlife Destruction Unit (UDU), fully tooled and
trained for the job...